WaterWell (2008)
Interactive audiovisual installation (mixed media: stone, mirror, water, microphone, software, subwoofer, laptop, projection, light).
Silence, whispers, secrets or wishes are floating in the air.
The well eavesdrops and captures voices.
The water, enslaved, is fluttering according to their rhythmical demand.
Air, stone, and water do still exist as media.
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A microphone inside the Well picks up sounds from the environment. They are translated into vibrating visual forms on a surface. The projection becomes a liquid mirror of the Well's bottom showing how virtual water virtually responds to the human voice. The well functions as an analogue medium between human and machine. The setting works as a deconstructed object. The physical is displaced and replaced by the virtual. The human element (voice) dominates nature (water in this case) through the media it creates.
The video and audio processing part of the installation happens in real time. Therefore the setting consists of two parts: The visible one, where the visitor can interact with the work, and a hidden one, where the processing takes place. In the Well there is a microphone and the two normal speakers. In front of the Well there is a video projector. In the "hidden" part, there is an audio mixer, 2 laptops, a subwoofer and a recording video camera. One of the laptops is connected to the audio mixer, serving the audio processing. The microphone in the Well , transfers the sound signals to the audio mixer and then to the laptop in order to be processed with MaxMSP. This will separate the signal in two different channels. One channel is sending the signal back to the Well (reproduced by the speakers build in the bottom of the Well) with a small delay creating like that an echo effect. The other channel is connected to the subwoofer. On the subwoofer there is a metal bowl filled with water vibrating when a signal (bass) is rendered. A camera from above is recording the water vibrations, processing them in MaxMSP and sending them to the Video-projector.
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The video and audio processing part of the installation happens in real time. Therefore the setting consists of two parts: The visible one, where the visitor can interact with the work, and a hidden one, where the processing takes place. In the Well there is a microphone and the two normal speakers. In front of the Well there is a video projector. In the "hidden" part, there is an audio mixer, 2 laptops, a subwoofer and a recording video camera. One of the laptops is connected to the audio mixer, serving the audio processing. The microphone in the Well , transfers the sound signals to the audio mixer and then to the laptop in order to be processed with MaxMSP. This will separate the signal in two different channels. One channel is sending the signal back to the Well (reproduced by the speakers build in the bottom of the Well) with a small delay creating like that an echo effect. The other channel is connected to the subwoofer. On the subwoofer there is a metal bowl filled with water vibrating when a signal (bass) is rendered. A camera from above is recording the water vibrations, processing them in MaxMSP and sending them to the Video-projector.
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